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Old Oct 29, 2005, 11:46 PM // 23:46   #21
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oooo crap thats bad for this but still you could avoid the wells
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Old Oct 29, 2005, 11:48 PM // 23:48   #22
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Originally Posted by Guardian of the Light
oooo crap thats bad for this but still you could avoid the wells
most teams that have suicider have more than one......

and if they stand in the wells how you going to avoid them?

this build is meat for any team that has n/me

Last edited by Funkinmofo; Oct 29, 2005 at 11:50 PM // 23:50..
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Old Oct 29, 2005, 11:50 PM // 23:50   #23
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before my head explodes, its 100 blades. ffs
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Old Oct 30, 2005, 12:02 AM // 00:02   #24
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Originally Posted by smurfhunter
before my head explodes, its 100 blades. ffs
I know I call it the 1000 blade strike because all the add on and all the enchantements and all its like 1000s of things hitting you......and I like that name

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suicider + necro with well of profane

Exploit nearest corpse to create a Well of the Profane at its location. For 8-18 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less)
hmmm want if I changed to order nerco to a Me/N with wells and orders so he could play a bit of a corse control guy grabs those well before porfacers can eventhink about runing this build
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Old Oct 30, 2005, 01:00 AM // 01:00   #25
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*head explodes*
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Old Oct 30, 2005, 01:55 AM // 01:55   #26
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Originally Posted by smurfhunter
*head explodes*
YEAY everyone party time smurf is gone
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Old Oct 30, 2005, 02:02 AM // 02:02   #27
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Originally Posted by Guardian of the Light
I know I call it the 1000 blade strike because all the add on and all the enchantements and all its like 1000s of things hitting you......and I like that name



hmmm want if I changed to order nerco to a Me/N with wells and orders so he could play a bit of a corse control guy grabs those well before porfacers can eventhink about runing this build
Every balanced team has some form of interrupt or energy denial.

Your build as it stands is just too vulnerable
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Old Oct 30, 2005, 02:12 AM // 02:12   #28
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Originally Posted by Funkinmofo
Every balanced team has some form of interrupt or energy denial.

Your build as it stands is just too vulnerable
You raise a good point however I still want to test this and has anyone here tested this?
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Old Oct 30, 2005, 02:21 AM // 02:21   #29
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ever seen a war using hundred blades hit with empathy, cry of frustration.
ever looked at amnity or pacify?
The build can be shut down by necs as shown earlier. By Mes as stated above, a KD/AS team are gonna walk over you, Monks can shut you down with prot, rangers can rip you with conditions/cripple and kite you, one air ele is all it takes to shut you down with blinding flash.

Just some things to contemplate.
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Old Oct 30, 2005, 03:05 AM // 03:05   #30
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Quote:
Originally Posted by Funkinmofo
ever seen a war using hundred blades hit with empathy, cry of frustration.
ever looked at amnity or pacify?
The build can be shut down by necs as shown earlier. By Mes as stated above, a KD/AS team are gonna walk over you, Monks can shut you down with prot, rangers can rip you with conditions/cripple and kite you, one air ele is all it takes to shut you down with blinding flash.

Just some things to contemplate.
Are you going to find a counter everytime I post the first times were good bu now its getting annoying
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Old Oct 30, 2005, 03:13 AM // 03:13   #31
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Quote:
Originally Posted by Funkinmofo
ever seen a war using hundred blades hit with empathy, cry of frustration.
ever looked at amnity or pacify?
The build can be shut down by necs as shown earlier. By Mes as stated above, a KD/AS team are gonna walk over you, Monks can shut you down with prot, rangers can rip you with conditions/cripple and kite you, one air ele is all it takes to shut you down with blinding flash.

Just some things to contemplate.
this actually bs. the real counters to this build would be snares, kiting, and trappers. if you run a warrior spike you absolutely need to keep them condition and hex free. on the plus side, they have really high AL so you wont need to heal for pure _damage_ as much.

you might want to consider having the warriors go w/me for hexbreaker, and then switch that for frenzy when theyre going to spike.

[Val] did something similar a while back, they used hammer warriors and something else, cant remember
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Old Oct 31, 2005, 06:07 AM // 06:07   #32
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Originally Posted by smurfhunter
this actually bs. the real counters to this build would be snares, kiting, and trappers. if you run a warrior spike you absolutely need to keep them condition and hex free. on the plus side, they have really high AL so you wont need to heal for pure _damage_ as much.

you might want to consider having the warriors go w/me for hexbreaker, and then switch that for frenzy when theyre going to spike.

[Val] did something similar a while back, they used hammer warriors and something else, cant remember
Great Ideas and thank you for pointing out a few thing I need to avoid
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Old Oct 31, 2005, 08:11 PM // 20:11   #33
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Quote:
Originally Posted by Guardian of the Light
Are you going to find a counter everytime I post the first times were good bu now its getting annoying
Yeah, people like doing that cause they assume your post is stupid and that you didn't think things through. [bad people... ]

By posting counters to your own build, it means you've done your research and that you're not just throwing out fluff. I did that for my 4 warrior builds in TA. Got some good inputs...

I for one like this build solely for the fact that it is warrior HEAVY... Most impressive I might add.

However, if you're going to stick to 100 blades as the theme, an Eviscerate user with a necro secondary can make the damage go through the atmosphere...

Picture this...

All warriors wielding their vamp weapons
All warriors using an elite for damage [hundred blades + Evis]
All warriors are enchanted with Strength of Honor
W/N with the Evis is using Weaken Armor and Rend Enchantments [for you cowardly Protective Spirit people among other things]

Now you have:

Weapon Mods adding Damage
Skills Adding Damage
Stances Adding damage [you're all using frenzy right?]
Enchantments Adding Damage [not judge's insight, it works against the hex]
Hexes adding Damage [yay weaken armor]
and Conditions adding damage [yay deep wound]

THAT'S A LOT OF FREAKIN' DAMAGE AN ENEMY TEAM HAS TO DEAL WITH...
The build mentioned has 3 monks. All of which are designed to deal with the problems a warrior heavy team are going to suffer.

Conditions
Hexes
armor ignoring damage...

If thought out properly, you can counter the enemy's counters [anti-warrior junk] and you could in theory own the universe with this build...
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Old Oct 31, 2005, 10:46 PM // 22:46   #34
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what would be cool in this build would be if you somehow all brought pets and had a necro using mark of pain. the pets ensures your oponent balls up, then do the usual bs with sending the pets in w/e. but if you time the warrior spike so that it hits just as mark of pain lands (i.e. no time for it to be removed)... you can theoretically kill the entire team.

i had a team do this to us, but they went a step further: they had mark of pain fall rght as maelstrom did, which all happened a second before the warriros spiked. we were doing great and then... no team. lol just an idea ^^

Last edited by smurfhunter; Oct 31, 2005 at 11:20 PM // 23:20..
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Old Oct 31, 2005, 10:57 PM // 22:57   #35
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i dont think the whole ball up+body block technique would work very well vs this team cus balling up will just make 100Blades own more. that and the fact that ranger spike using dual shot does this exact same thing while circumventing most counters to these warriors, means thumbs down.
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Old Oct 31, 2005, 11:53 PM // 23:53   #36
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I posted the possible counters only to show vulnerabilities.
Each of the wars could take a secondary to deal with various elements, but its his build not mine. I wasn't about to tell him how I would deal with it.

Quote:
Yeah, people like doing that cause they assume your post is stupid and that you didn't think things through. [bad people... ]
I don't assume his post is stupid. I stated his build was vulnerable.
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Old Nov 02, 2005, 01:46 AM // 01:46   #37
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Ya there are a few weaknesses one of the worst being well of Profane which will pretty much destoy most of the builds basis

That weaken Armor with a W/N is a great idea Thanks, I looked up some more skills and came up that mybe Barbs would also come in handy because it too would be multipled by 2 because of 2 seperate attacks at once. However since they cost 10 energy each I would suggest the warrior that cast them have galvator's on.

I also think that mybe one of the warriors should be an intrupter with savage strike or Distrupting clop and distracting blow to distrupt the monks major spells.

I don't like the pet idea you cna try it for yourselves but already I'm getting arguements that there are too many melees and I don't have pets.

O ya one more thing this build DOES do mroe damage in one hit with 100 blades then the ranger spiker build with duel shot (thou it is a cool build) I know as a fact that swords cna have mroe damage counters on them then rangers.

Last edited by Guardian of the Light; Nov 02, 2005 at 02:08 AM // 02:08..
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Old Nov 02, 2005, 10:22 AM // 10:22   #38
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U'd also need a good curse necro with rigor etc. Make sure the most plausible counters can be recountered..
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Old Nov 03, 2005, 01:33 AM // 01:33   #39
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I just conducted the first test and umm well it showed that this build can work but it still needs work definity on recountering the counters

The Orderer needs to also be a curse nerco with certain skill including Rigor Mortis which can help the team with most block and evade skills that hurt this build or the warriro will all have to bring warrior's cunning.

Example 100 Order/curse Build

Order of the Vampire
Order of Pain
Dark Fury
Well of Blood
Rigor Mortis
Barbs
Vampiric Gaze
Res Sig

Blood Magic: 10+1+Best Runes
Soul Reaping: 10+Minor Rune
Curses: 11+Best Runes

Also I have decided that 2-3 Ppl in the build need to bring enchantment removal but because of the flexiblity of this build so far so the monks or the warriors can cover it.

Also most Good Group Builds bring spirts to change the enviroment to their advantage I found a really good spirt that adds to the 100 blade Combo
Winnowing: Create a level 1-8 Spirit. For creatures within its range, creatures take an additional 4 damage whenever they take physical damage. This Spirit dies after 30-126 seconds.

This spirt's damage would be multipled by 2 in a 100 blade attack.

Thanks for the input this build is nearing its completetion
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Old Nov 03, 2005, 03:35 AM // 03:35   #40
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sr for the double post but I just tested a new version and it OWNED we won 2 times in a row without our order/curse nerco who left just after we beat the unworthy.

I think it is best to give you guys the final build after all you did help me create the final build with your suggestions

3 Sword Warriors some of which should have Remove enchantment spells and spike damage skills and 100 blades
1 ax Warrior/Rnager with Eviscerate, spike damage skills and winnowing
1 orderer/Curse Nerco with Rigor Mortis, orders and more
1 Smiter Monk with Strength of Honour and Blessed sig and other smite spells
2 Healing Monks

One of those Warriors should have Hamspring or Ax rake to slow down our target

Basically at the start of the match the the smiter casts SoH on all the warriors and the Ax warrior uses Winnowing. Then the order/Curser casts orders and puts Rigor Mortis on the target then the defenseless target is DESTOYED by this combo with 100 blades and all the spike attacks coming down on them

However some enchantments can really block our attack most of them being Shield Hands and Prot Sprit this is where Drain enchantment or any remove enchantments come in to get rid of them.

O and as long as you remove enchantments there is no need for a counter-monk person the warrior kill so fast that most monks can't heal enough to stop the target's death
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